Cornhole FAQ
Below are some answers to commonly asked questions about the game
of cornhole, it's history, rules, techniques, and so on.
Is there a correct style of throwing?
The jury is still out on the ideal toss. A lot of great players have unique styles.
Some styles seem to be better suited for certain equipment and conditions.
However, with only rare exceptions the best players use a variation
of a spinning flat or pancake style throw. When the bags fly
flat and land flat they hug the board more consistently, slide true, and
hole-in more frequently under the widest variety of conditions. But how each
player steps, releases the bag, and gets the bag flying flat is different
from player to player, even among the pros. Very rarely does a top player
actually throw the bag like a Frisbee, throwing hand crossing the body.
Instead they swing their arm like a pendulum directed towards the hole,
similar to bowling with or without a step, and they add spin to the bag
and flatten it out with a flick of the wrist or a turning over of the hand
upon release. There seem to be limitless different and creative methods to
achieve this.
What’s the official length of a cornhole court, from board to board?
The official rules state that the boards should be 27 feet apart (front to
front) for regulation play. This has become accepted as the standard distance
for competitive play.
Any distance is fine for casual or recreational
play which is sometimes played from 24, 21, 20 feet or whatever there's
room for. Allowing some players to throw from closer is a great way to
equalize play for younger, less-skilled, or wheelchair-confined players.
Where and when did cornhole originate?
The most reliable sources seem to credit the origin of the modern game to
the west side of Cincinnati. It caught on in the area and developed a local
following. Eventually, it spread to the east side and gained more popularity
with tailgaters at Cincinnati Bengals games. People visiting Cininnati for
football saw the game for the first time, grew interested, and helped it
spread. It spread throughout the midwest, then nationwide. Today it’s found
almost everywhere, but it’s still best known in the midwest and north
central states. Here in Arizona, it started taking off in about
2008.
Is it legal to throw overhand?
The official rules don’t prohibit overhand throws and we’ve never heard of
any throwing style being banned in competition. In fact, although it’s rare,
we’ve met players who are quite accomplished with overhand deliveries. There
is however a popular and entertaining Professor Cornhole video produced by
the ACO that describes overhand throwing as “considered illegal and an
abomination to the game”. But the ACO’s own rules don’t include any such
restriction, so we assume the statement on the video is tongue-in-cheek.
Where can you stand to throw the bags? Is it legal to stand behind the board?
According to the official rules, and in most organized tournaments, two
rectangular Pitcher’s Box areas are marked (or imagined) on either
side of the board. Players can throw from either side but cannot switch within
a round of play. Players must not step over the imaginary line created by
the front edge of the board when tossing or be charged with a foot foul.
In ACO rules and within most tournaments it's most common for each team to
be assigned one side of the boards, teammates directly opposide one another,
and to allow no switching of sides during a game. In Baggo, a player can
switch sides of the board for any throw, such as to avoid an interfering bag.
This variation of play can add interest to the game but it is usually a house
rule and is not regulation.
Throwing from directly behind the board is not be allowed except in casual
play. Some beginners at first prefer to throw from behind the board in order
to have more direct angle to the hole. But experienced players generally
consider the added distance a detriment while having little or no issue with
throwing from the side of the board.
What do you call it when you make all four of your bags in the hole?
We call it a four-bagger. It’s a great accomplishment! We've also
heard it called a baggo.
What do you call it when you make a bag in the hole in the air without
sliding it across the board?
We call it a dunk or swish. Others call airmail.
What do you call it when, in cancelation scoring, both players score the
same number of points with their four bags, resulting in neither team
scoring for the round?
This is usually called a wash or tie or no blood.
In horseshoes, a leaner scores extra. Does bags have something similar?
No. In bags, you either score one point for a bag on the board, or three points
for a bag that falls completely through the hole. A bag that partially covers
the hole (or droops in but does not drop) only scores one point.
At the start of each inning or round, who throws the first bag?
The ACO and ACA rules differ slightly on this point.
In all regulation rules, the player on the team that scored in the previous
round throws first in the next round. In the ACO rules (see 5.5
Cornhole Pitching Rotation), bar rules, casual play, and in most competitions,
the same team continues to throw first until there’s another score. But in
ACA rules (see Pitching Rotation During The Game), and in some tournaments,
when neither team scores in an inning, the order switches. In other words, the
scoring team has to keep scoring in order to keep the lead.
Occasionally a tournament will adopt the unorthodox
rule that the scoring team throws last. This might result from a mistaken notion
that having the final throw is an advantage (we don't think it is), but it
may also be a way to balance scoring opportunities, such as when games have
to be limited to fewer than 21 points due to time constraints and large
numbers of teams. This rule tends to add chaos and detracts
from the chances of a mid-game comeback.
Is there an advantage to throwing first or last?
Most experienced players agree that throwing first is a big advantage.
When you throw first you can set the tone of the round and turn on the
pressure by holing the first bag. But if you miss you could leave a
blocker in front of the hole.
Once there’s a blocker not only is it much tougher for the opponent to
slide a bag in the hole, but you or your opponent can nudge the blocker
in as well, potentially scoring more than one bag at a time. Skilled
players often play to block the hole intentionally on their first shot,
with the plan to push it in
on subsequent shots. This forces the opponent to choose to dunk over the
blocker (a lower percentage shot), attempt to throw around it, or to block
the blocker. The advantage of the final throw is full knowledge of the
possible outcomes and the ability to take risks without worrying about
your opponent's next shot. But the comparative advantage of throwing
outweighs the benefits of having the final shot in most cases. It's
particularly true when standard rules apply and a tie for the
round results in the same team remaining in control.
In cancellation scoring, how are bags in the hole and on the board scored?
Cancellation scoring is the most common and exciting method of scoring.
In each round (four alternating tosses by both players), only the highest
scoring team scores points (if any) and they only score the difference in
points. With one point for every bag on the board and three points for
every bag in the hole, you add up all the points by both players and the
player with the most points receives a score equal to their
points minus the opponent’s. This is the scoring method described in the
official rules, published by the American Cornhole Organization and it
seems to be universally accepted.
Some confusion arises from the scoring rule published by the American
Cornhole Association in their alternate version of the “official rules”
(see Rule 7: Scoring). It suggests that bags in the hole and on the board
are canceled separately, implying that one team can win the uncanceled
points from bags on the board, and the other team can win the uncanceled
points from bags in the hole, allowing potentially both teams to receive
points in one inning. We’ve never seen this method in practice so we
assume it’s merely a poor description.
In singles play, do players toss from the same side or opposite sides?
When playing singles (one on one), both players toss their bags from
the same end of the court, alternating tosses just as in doubles. At the
end of each inning, both players go to the other end of the court and
toss from there, in effect switching sides of the board. Thus with each
new round both players are tossing from
the opposite side of the board (left or right) as from the previous round.
How many points make a game? Do you have to win by two? Can you go over?
A cornhole game is won by the first team to reach 21 points. You do not
have to win by two, and you can go over 21 without penalty. All of the
officially published rules agree on this. However, a lot of recreational
players play win by two or to reach exactly 21, so be sure ask.
Can you play with three players? If so how?
One way is for the third player to play from both sides, walking back
and forth from round to round while the other two players stay put. It’s
a fun way to play but a bit awkward. It’s also considered an advantage
for the lone player who ends up throwing twice as many bags.
When we have an uneven number of players, we often prefer to play singles
in a king of the hill format where the winning player keeps the court
until beaten by a challenger. When conditions are tough or there are a
lot of players to rotate in, games can be shortened to 11 points.
Also see Knockout below.
There’s also a three-player game called Cutthroat which is described
in response to another question below.
How do you play Knockout?
Knockout is a great way to play when you have an odd number of players
such as three, five, or more. You randomly choose the four starting players.
After each round or four bags per player, the player who scores the
fewest point sits out the next round, and the idle player who has been
waiting the longest takes his place. The inner is the first player to
win an agreed upon number of consecutive rounds without being knocked out,
usually five. When there's a wash, both players remain in and face each
other again in the next round - the leader's streak is unbroken by the
tie. The player who has won the previous round throws first, while the
new challenger always throws second. This leads to fun competition as
all players are ganging up to dethrown the leader.
Is there a skunk rule?
Some rules suggest a skunk rule where a team leading 15-0 wins. In Baggo 11-0
is a skunk. We’ve seldom seen this rule used and it’s usually unnecessary
because 21 point games usually go quickly, especially when the two teams
are mismatched in skill.
Can I make my own cornhole boards? Are there plans available?
Everyone loves making cornhole boards! It’s inexpensive
and easy to build acceptable boards, but far more challenging and expensive
to build boards that play as well as the best professionally manufactured
boards. Several sets of plans can be found here. If you really just want to
decorate boards with your own artwork or the logo of a favorite team, you can
buy unfinished boards from Flatiron Cornhole.
What’s the best single piece of advice for players?
That’s a wide open question. If I were
pressed to give just one piece of advice it would be the same as what I focus
on when I want to make a precise shot under pressure. I think I read this
advice somewhere once and I did a double-take before comprehending it, or
perhaps I never did understand what it really meant.
The advice was to visualize the aperture. Well... the hole is the only aperture
in the game, and there’s no need to visualize it. You can SEE it. Maybe they
meant to keep your eye on the hole. But that's fairly simplistic advice
that isn't very helpful.
My version, to put it simply, is to visualize the apex, the top of the arc of
the throw. If I visualize my bag passing through the highest point on it’s
trajectory toward the board, and then deliver the throw very close to that
point, the result will be a consistently good toss. Ultimately, if I can
also control the orientation of the bag as it passes that point (its spin
and flatness), it's a near certainty that the bag will score.
As you get more experienced you’ll find that ‘feel’ alone is sufficient to
control the distance of the throw. Success then depends primarily upon the
direction of the throw. Therefore, the location of the ‘hoop’ is less important
than keeping the bag in the ‘plane’. It’s a lot easier to visualize the plane
than a hoop in space.
What are the rules to the three player game called Cutthroat?
Cutthroat is a great way to play cornhole when you only have three players.
You’ll need an extra set of bags of a third color, four per player, twelve
bags total. All players throw from the same end of the court toward the same
board on the opposite end. Players alternate throws just as in singles but
with an extra player. One player throws his bags from one side of the board
(left or right), while the other players take turns from the other side of
the board. After all bags are thrown, points are tallied for each player in
the usual way.
When scoring, the player or players with the lowest score of the round
receives no points in that round, while the other two players subtract the
lowest score of the round from their total. For example, after all twelve
bags are thrown in the round, Joe has two on the board, Bill has one in the
hole and one on the board, and Shelly has two in the hole. Joe is low with
two points, so he receives no points in the round. Bill subtracts two and
receives two points for the round. And Shelly receives four points. As usual,
the first player to 21 or more points wins. If there’s a tie, the tied players throw an extra round of sudden death.
The only other special rule involves throwing order. As you might expect,
the highest scoring player of the previous round throws first in the next
round, and the lowest scoring player throws last. Also, the highest scoring
player of the round has their choice of sides (left or right) to throw from,
and the the other two players alternate from the other side.
What’s the difference between Bags, Cornhole, and Baggo?
Bags is simply another name for cornhole (the true name). Baggo is a separate
brand name version of the same game but with special equipment and rules.
Baggo is played at 20 ft. rather than 27ft and with smaller lighter bags
(9.5 oz as opposed to 16). Baggo is generally an indoor game and requires
less space. Most of the rules are identical to those of cornhole.
Do you have to win by two points?
According to all three versions of official rules, those published by the
ACO, the ACA, and BAGGO, you just need to get more than 21 points, to win,
NOT win by two. A lot of tournaments and house rules add the win-by-two rule
as a matter of preference, presumably because it’s such a prevalent rule in
similarly scored games like volleyball, tennis, and ping pong.
Does it count if a bag bounces onto the board?
Any bag that bounces onto the board does not count as a point or even as
three points if it goes in the hole. The same is true if the bag hits any
interfering object (like a ceiling or fixture) in flight – though venues may
post their own unique ‘ground rules’. Any bag that lands on the board after
a bounce or interference must be immediately removed from the board and all
other bags that it may have moved, knocked off, or knocked into the hole,
should be replaced in their original positions before continuing with the
next throw.
How do you judge whether a bag that is partially on the front of the board counts?
A bag that lands partially on the board counts unless it touches the ground
as well or touches any interfering object such as a bag that itself touches
the ground. Some people play that if there is any doubt due to a pile of bags,
you remove the bags that are definitely off the board and any bag(s) that
remain fully on the board count. However, that procedure can be ambiguous and
lead to arguments that are hard to resolve. It’s far better in practice to
immediately remove any bags that land right in front of the board so that
they never interfere with one of the following shots.
What if a player throws out of turn?
Gentleman’s rules prevail unless a tournament specifies otherwise. If a player
accidentally throws out of turn, simply let him know, throw the bag back,
replace any bags if they have been moved, and allow play to continue. Some
people play that the other team can choose whether to leave the throw as it
was or have it returned. I’ve never seen an official rule about this. It’s
not uncommon, so it’s best to discuss this in advance if you’re having a
serious competition.
Another rule that should be followed but I have not seen in print is that
after the next player throws, that is after both have thrown out of turn,
play continues as usual regardless of whether the error is caught later –
otherwise it opens the door for abuse because the team that did not throw
out of turn could take their next throw, then based on the result decide
whether to call the first throw out of turn.
How should arguments about scoring be resolved?
There’s no clear answer of course, but I’ll suggest a few pointers. First
of all I find a good score tower like the Sturdy-Up Tally Tower to be an
essential piece of equipment (I admit to being biased since I invented it),
but seriously it’s hard enough to count up the score each round without
also keeping track of the game score.
Another important piece of advice is to count up the score of each round
and get a member of both teams to agree BEFORE TOUCHING ANY BAG! Some
players like to pull out canceling bags then count what’s left. That seems
like a good idea until there’s a disagreement and players have to argue
about where they remember the bags were. Never touch a bag until both teams agree on the score for that round. Once there’s an agreement and bags
are moved, it should stand firm even if there’s doubt later. It’s better
to stick with the agreement rather than argue about what each player may
remember differently. Decide and agree before disturbing the bags, then
stick with the agreement. In doubles, it’s the responsibility of the player
nearest the bags who is responsible for verifying the score and his
agreement stands. As a courtesy, it’s best to tell the player who threw
what score you’ve agreed upon as well before moving any bags. And in serious competition, sometimes you can include a referee or official
scorekeeper as well.
Experienced players get good at knowing the score as the round progresses
and in counting the points based on the bags that are visible on or off the
board (in reverse fashion) rather than remembering each bag that went in
the hole. As a simple example, if you see red has one bag off the board
and none other visible, red scored 9 points. If blue has two on the board and one off, you know he scored 5 points and the total is 4 for
red. If you must move bags to verify the score, do it slowly with both
players watching carefully. Common sense and courtesy should make arguments
over the score very rare.
What is 'Rally Scoring'?
Rally scoring is when every point scored by every bag is counted without
cancellation. It makes games go extremely fast and makes it very hard
to come back from even a small deficit. Rally scoring is sometimes used in
tournaments that have too many teams or too few courts for proper
(cancellation) scoring. It's also good for competition among beginners
who score sparingly. Experienced players who are used to rounds of 8 to 12
points prefer cancellation scoring which gives a team a chance to
catch up at any time and make up for a couple bad breaks or poor rounds.
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